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Modern manaless dredge mtg8/26/2023 One of the pinches in the deck is having two creatures to cast to return Vengevine. Salvage Titan is a weird card, but it's really important to our deck's success.While it doesn't happen all that often, we can sometimes have 20 power as early as Turn 2! Hollow One can be played for free from hand once we have a Phantasmagorian to allow us to discard three cards, which, along with a free creature like Memnite or ,] triggers our Vengevines to come back from the graveyard and also triggers our Prized Amalgams to come back at the end of turn. As far as winning with the deck, we get some amount of free damage by dredging copies of Creeping Chill, but we're mostly relying on free threats.It's also important to keep in mind that Phantasmagorian can allow us to discard six cards if we want to, by maintaining priority and activating it twice from the graveyard before it returns to our hand. Sometimes, we can keep an opening hand that has no dredger but has a Phantasmagorian, but this usually involves either multiple Hollow Ones or multiple Vengevines along with at least two free creatures to get the Vengevines into play from our graveyard. Even before Once Upon a Time was banned, we wanted more dredge creatures, and now that it is no longer legal, going up to four copies of Golgari Thug is a really easy choice to help ensure we have a dredger in our opening seven as often as possible. The problem is that we also can't really mulligan with the deck (unless we have Serum Powder) since every mulligan we take puts us another turn away from discarding to hand size, which is our only way to start dredging and filling our graveyard). Basically, for a hand to be keepable, we need a dredge card (either Stinkweed Imp or Golgari Thug) or maybe Phantasmagorian, depending on what the rest of our hand looks like. By far the hardest part of playing Manaless Dredge is figuring our which opening hands you can keep.(I was worried we wouldn't win a match.) The deck can actually be pretty powerful when it gets a good starting hand, although it is also wildly inconsistent and easy to hate out. Record-wise, we ended up going 2-3 with Manaless Dredge, which is actually a lot better than I had expected.(Playing more copies of Golgari Thug, Sword of the Meek, and Salvage Titan likely improves the deck even if Once Upon a Time were still legal in the format-in our experience, Once Upon a Time was the ultimate trap card, making us think we could keep a hand without a dredger and then almost never hitting a dredger.) The good news is that Once Upon a Time isn't actually very good or necessary in the deck. Yes, the build of Manaless Dredge we played for our videos had Once Upon a Time.The card has been widely used to fuel cards requiring discard and specifically discard of lands such as Solitary Confinement, Seismic Assault and Retrace cards such as Raven's Crime. It was also widely used to regrow other utility lands like Wasteland and Cephalid Coliseum. In combination with Onslaught cycling lands it is regrowable at instant speed and Onslaught fetch lands it gives color stability. Life from the Loam works as an engine producing additional targets for itself when dredging. The dredge card Life from the Loam has since its release found widespread tournament use fueling a wide array of decks. As more graveyard payoffs and discard enablers were printed, Dredge decks become mainstays of all Eternal formats - Prized Amalgam and Creeping Chill in Modern, Bridge from Below and Breakthrough in Legacy, and Bazaar of Baghdad and Serum Powder in Vintage. The Extended Friggorid deck was a common deck archetype built around this mechanic. Such decks work best with cards with high dredge values, such as Golgari Grave-Troll and Stinkweed Imp. A famous deck based on Ichorid originated from this concept. One of the most popular uses of dredge is to use it to quickly fill your graveyard.
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