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Dead space extraction wii8/26/2023 Shaking the Wiimote to fight off enemies that have gotten too close and latched onto your character is very effective and really increase your adrenaline.Īside from controlling like a charm, the game looks fantastic. Melee attacks are extremely ineffective in combat, but is often forced to clear debris in levels. Waggle is limited to melee attacks with the Nunchuck and fighting off enemies that have grabbed you with the Wiimote. No leeway in where you are looking can lead to some frustrating item-misses and awkward aiming scenarios.Īt any time players can carry up to four weapons, accessible by the analog stick, as well as the ability to grab items with the A button and use Stasis to slow enemies or objects down with C while Z reloads. In both of those other two games players can manipulate the camera a slight amount to see enemies or items just outside the default view. Unlike both Umbrella Chronicles and Overkill, however, players do not have any control over the camera. Cursor movement is responsive and quick, making targeting Necromorph limbs a breeze. Thankfully, Dead Space Extraction’s controls work fantastically. On the opposite side of the spectrum are games like The House of the Dead: Overkill, with responsive and fun controls that just simply work. It doesn’t seem like it would be that hard to do, but games like Resident Evil: The Umbrella Chronicles have shown us how much stiff cursor movement and spotty collision detection can detract from the overall experience of a Rail Shooter. This isn’t the most immersive way of pushing a tale along, but it works just fine.Īs we’ve all learned by now, the controls are what really makes or breaks a Light Gun game on the Wii. When the story isn’t pushed through action or immediate dialogue between the characters, it’s told via text and audio logs. Throughout the main campaign players will take control of a handful of different characters, which helps introduce several different perspectives and does a great job of keeping the storytelling fresh and very interesting. I’m not going to ruin it, but I’ll just say the opening sequence is fantastically done and does an excellent job of introducing players to the brutal gameplay to come as well as getting the story started. It starts with people in the mines around the Marker going insane and brutally attacking each other. Shortly after an excavation team attempts to harvest this Marker, the entire colony goes straight to Hell. The story opens with the discovery of a mysterious “Marker” near a colony resting on a planet called Aegis VII. This means the game is accessible to everyone, and the story is simply more rewarding to veterans. Thankfully the developers have done an outstanding job of creating a prequel that provides loads of backstory to the original Dead Space without making it feel like backstory to newcomers such as myself. As also iterated, I have never played said frightfest, so I had no idea what to expect when starting Extraction. I’m not sure why people refuse to give the new Wii-driven era of Rail Shooters a chance, but those people are missing out on one of the best hardcore games the Wii has ever seen.As I’ve already stated, Extraction is a prequel to the original Xbox 360 and PlayStation 3 frightfest. Once it was revealed that the title would serve as a spooky and atmospheric On Rails Shooter, my ears perked up and I began developing an interest while the majority of Wii gamers scoffed at the Light Gun Style gameplay, calling it inferior and assuming it would be boring. So when Dead Space Extraction, the Wii-Exclusive prequel, was announced I had very little interest in the game. Everything I saw or read about the game definitely tickled my fancy, but for some reason I just never bought or rented it. I drooled at tons of screenshots, lustfully watched plenty of gameplay footage, and read a good amount of reviews. It’s not that had no interest in the game, because I definitely did. I never played the original Dead Space on 360/PS3.
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